![]() ![]() Given how much need there is for coordination at points, it seems odd that this game doesn’t make use of the Nintendo 3DS’s microphone for communication - you can only use eight touchscreen images to express yourself to other players. The game is designed in a way that requires coordination between the three color-coded copies of Link, both to surpass environmental obstacles and to fight some enemies, and playing the game solo requires incessant swapping between characters and piling them up and taking them down from the game’s “totem” ability, which has them standing in a column carrying each other like three kids hiding in a trenchcoat so they can pretend to be an adult. ![]() Players don’t need to play Tri Force Heroes in multiplayer - the game does include a “doppel” system allowing them to bring two lifeless mannequins into battle and swapping between them to take on the game’s challenges, but players who do so will quickly come to the realization that this clearly isn’t how this game was meant to be played, and it’s frustrating that single-player doesn’t simply give the other Link’s an AI. Following in the footsteps of 2013’s A Link Between Worlds, this game makes use of the same core gameplay and visual style, but with a focus on brief bursts of multiplayer gameplay, much in the style of prior Zelda games Four Swords and Four Swords Adventures from the Game Boy Advance and GameCube. ![]() The Legend of Zelda: Tri Force Heroes is a Top-Down Action-RPG released on Nintendo 3DS in 2015. Players: 1-3 Co-Op (Local Wireless, Online), StreetPass Supported ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |